i claimed it was a "partial/somewhat" fix because steam does not have the message prior to "allocating disk space" that states "checking online for ownership" that it actually does just before the allocation. and yes, if the allocation process has truly started (after the initial check to insure ownership) and it is still slow, then it has absolutely nothing to do with tcp/udp and it's simply cause it is a large game. The only way possible to reserve space it to fill it with data. i said using udp would help, but meant tcp helps. =)Įdit: had to add sdd, for some reason i stated old school at first only. but i'm sure we could find a game i already have installed and just keep deleting/restoring it for testing purposes sometime. i'd prefer it not be to extremely large though, as i already am a little tight on space.
Steam download stuck at preallocating Offline#
same reason offline mode will not allow restoring.īut as far as testing sometime sure. it needs the internet to verify ownership. If you backup a game with steam backup, uninstall it, then disable the internet while on the steam client. using a tcp connection will help it get thru the B.S. if steam is under ddos, or just plain finicky, or on a crap internet, or slammed with an extremely large amount of traffic. but, they very very first thing steam does when you tell it to install, is check online to insure that the logged in user still/actually owns the game before it installs.
it's to fill the hdd/sdd with "this data is used for xyz" so that 2/3's the way thru the download you can't run out of space, it already set aside the space it needed.